init
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61
main.lua
Normal file
61
main.lua
Normal file
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function love.load()
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Breezefield = require("libraries.breezefield")
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Sti = require("libraries.sti")
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GameMap = Sti("tile_sets/test/test.lua")
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World = Breezefield.newWorld(0, 90.81, true)
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love.graphics.setDefaultFilter("nearest", "nearest")
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Anim8 = require("libraries.anim8")
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Player = require("player.player")
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Grounds = {}
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if GameMap.layers["ground"] then
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for _, obj in pairs(GameMap.layers["ground"].objects) do
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local ground = World:newCollider("Polygon",
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{ obj.x, obj.y, obj.x + obj.width, obj.y, obj.x + obj.width, obj.y + obj.height, obj.x, obj.y +
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obj.height })
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ground:setType("static")
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table.insert(Grounds, ground)
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end
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end
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end
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function love.update(dt)
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local px, py = Player.collider:getLinearVelocity()
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Player_state = 0
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if love.keyboard.isDown("right") then
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Player_state = 1
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if px < 300 then
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Player.collider:applyForce(7000, 0)
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end
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end
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if love.keyboard.isDown("left") then
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Player_state = 1
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if px > -300 then
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Player.collider:applyForce(-7000, 0)
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end
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end
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if love.keyboard.isDown("space") and Player.collider:enter() then
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Player.collider:applyLinearImpulse(0, -5000)
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print("collide")
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end
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if Player.collider.contact then
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print("hello")
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end
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World:update(dt)
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Player.x = Player.collider:getX()
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Player.y = Player.collider:getY()
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Player:update(dt, Player_state)
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end
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function love.draw()
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GameMap:draw()
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Player:draw(Player_state)
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World:draw()
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end
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