This commit is contained in:
2026-01-04 20:05:27 +11:00
parent 1e83a32ac4
commit 1a75e30aff
65 changed files with 3367 additions and 1 deletions

61
main.lua Normal file
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function love.load()
Breezefield = require("libraries.breezefield")
Sti = require("libraries.sti")
GameMap = Sti("tile_sets/test/test.lua")
World = Breezefield.newWorld(0, 90.81, true)
love.graphics.setDefaultFilter("nearest", "nearest")
Anim8 = require("libraries.anim8")
Player = require("player.player")
Grounds = {}
if GameMap.layers["ground"] then
for _, obj in pairs(GameMap.layers["ground"].objects) do
local ground = World:newCollider("Polygon",
{ obj.x, obj.y, obj.x + obj.width, obj.y, obj.x + obj.width, obj.y + obj.height, obj.x, obj.y +
obj.height })
ground:setType("static")
table.insert(Grounds, ground)
end
end
end
function love.update(dt)
local px, py = Player.collider:getLinearVelocity()
Player_state = 0
if love.keyboard.isDown("right") then
Player_state = 1
if px < 300 then
Player.collider:applyForce(7000, 0)
end
end
if love.keyboard.isDown("left") then
Player_state = 1
if px > -300 then
Player.collider:applyForce(-7000, 0)
end
end
if love.keyboard.isDown("space") and Player.collider:enter() then
Player.collider:applyLinearImpulse(0, -5000)
print("collide")
end
if Player.collider.contact then
print("hello")
end
World:update(dt)
Player.x = Player.collider:getX()
Player.y = Player.collider:getY()
Player:update(dt, Player_state)
end
function love.draw()
GameMap:draw()
Player:draw(Player_state)
World:draw()
end